Beenox Developing Amazing Spider-Man Tie-In Game
Generally speaking, movie tie-in games tend to suck. There are some exceptions, like this past summer's Captain America game, but this generally holds true most of the time.
Add that to the fact that the company making the latest movie tie-in game didn't exactly do the best job with the franchise most recently, and you'll forgive us for being a little resistant to the news below.
Last week, it was announced at the New York Comic-Con event that Beenox, the company that's brought us Spider-Man: Shattered Dimensions and Spider-Man: Edge of Time in just the span of year, will be working on their third game in the franchise. This time, it will be a tie-in game for the upcoming movie reboot of the series, directed by Marc Webb and starring Andrew Garfield and Emma Stone.
The big problem here? Well, let's boil it down to two:
- The game will be coming only NINE MONTHS after Edge of Time. Which gives us the impression that the game won't actually improve on any of its many problems.
- After cutting two of its own "Spider-Men" from Shattered Dimensions, Beenox will be cutting yet another, focusing just on the classic Spidey.
Because, cutting things from games has always been a good idea.
I should make it clear here that I don't blame Beenox for Edge of Time sucking. It's clear that they were forced into an incredibly short development cycle by their parent company Activision, and that the Edge of Time storyline could have very well been discarded DLC or levels for the original game. The physics and graphics, and even storyline were tight, and that's something good to expect out of "The Amazing Spider-Man", due in the summer of 2012.
Moreover, Beenox seems to be listening to fans who complained that the first two games didn't have enough open-world web-swinging. As you'll see in the trailer below, that seems to be the entire focus of the upcoming game:
It's hard to form impressions on a 55 second bootleg trailer, but there is some good and some bad here. It's good that they've added web swinging elements, and likely good that they'll get to focus on a single character who could be perfected in terms of combat with this iteration. But Beenox has to go from programming linear, corridor/room based levels, to programming the entire city of New York, and they have nine months to perfect it. And it's anyone's guess as to whether they can fix the severe gameplay and logic problems of the second game, all while adding more villains to the (basically) none of Edge of Time.
I'm conflicted. I know Beenox can do a good job of this, but Activision isn't giving them much room to breathe. It's unfortunate, because Shattered Dimensions was so much fun, and this series has way too much potential to be floundered by a greedy publisher. When I said in my review of Edge of Time that I hoped Beenox would get another shot at the series, this was not what I had in mind.
That said, we'll wait and see what Beenox has in store for us this upcoming summer.